PlusMusic API v0.9.23

This page contains a list of all exposed API functions, classes, structs, enums and events for the PlusMusic API.

Functions | Data Classes/Structs/Enums | Events | Deprecated

Functions

LoadProject() - Load a PlusMusic Project

LoadSoundtrack() - Load a PlusMusic Soundtrack

LoadSoundtrackByName() - Load a PlusMusic Soundtrack

PlayArrangement() - Play a Soundtrack arrangement

PlayArrangementByName() - Play a Soundtrack arrangement

SetVolume() - Set the volume

GetVolume() - Get the volume

SetMute() - Mute the volume

StartAudio() - Start audio playback

StopAudio() - Stop audio playback

PauseAudio() - Pause audio playback

UnPauseAudio() - UnPause audio playback

GetIsLoopable() - Check if an arrangement is loopable

TimeNextBar() - Get the time of the next bar

TimeNextBeat() - Get the time of the next beat

AllFilesLoaded() - Check if all arrangements are loaded

GetEnvVariable() - Load an environment variable

SetAudioMixerGroup() - Set an AudioMixerGroup for audio playback

CopyTransition() - Make a deep copy of a transition object

WindDownMainAudio() - Reduce the volume gradually from its current level to zero

TurnUpMainAudio() - Raise the volume gradually from zero to its current volume

Data Classes/Structs/Enums

SoundtrackOptionData

ServerArrangementsData

TransitionInfo

Arrangements

EAudioFaderCurve

PMTimings

PMTags

Events

OnLoadingProjectProgress

OnArrangementChanged

OnAudioStateChanged

OnSoundTracksNamesLoaded / OnSoundTrackOptionsReceived

OnLoadingProgressChanged / LoadingProgress

OnRealTimeDebug / RealTimeDebug

OnSoundTracksAudiosLoaded

[DEPRECATED] Functions

SetupSoundtrackOptions() - Use LoadProject() instead

SelectRemoteSoundtrackByID() - Use LoadSoundtrack() instead

PlaySoundPM() - Use PlayArrangement() instead

PlaySoundPMByName() - Use PlayArrangementByName() instead

SetMusicVolume() - Use SetVolume() instead