-- CODE language-cs --[Unity C#]
class Arrangements
{
public Int64 id;
public Int64 container_id;
public Int64 created_by_user_id;
public int version;
public Int64[] song_clips;
public Int64 pipeline_run_id;
public bool is_instrumental;
public string created_at;
public string updated_at;
public string deleted_at;
public float[] beats;
public float[] bars;
public Pivot pivot;
public Container container;
}
-- CODE language-cpp --[Unreal C++]
class Arrangements
{
public:
int64 id;
int64 container_id;
int64 created_by_user_id;
int32 version;
TArray<int64> song_clips;
int64 pipeline_run_id;
bool is_instrumental;
FString created_at;
FString updated_at;
FString deleted_at;
TArray<float> beats;
TArray<float> bars;
Pivot *pivot;
Container *container;
};