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Article
Getting Started
Unity: Setting up your development environment
This article will walk you through the process of setting up your development environment for working with our API.
Installing
|
Configuration
|
Testing
Installing the plugin
Open your game project or create a new one.
Drag and drop the PlusMusic Unity Plugin file from your file explorer into the Project > Assets folder.
Make sure all boxes are marked before clicking [Import].
NOTE: If you get a popup for TMP (TextMeshPro), make sure you import that as our UI prefabs use it.
Configuring the Plugin
Go to Assets/PlusMusic/Resources and click on the PlusMusicPlugin prefab. In the Inspector window, enter your PlusMusic Project ID and Authentication Token (see below). If you don't have a PlusMusic account yet, you can use the default project and its sample soundtracks to test the plugin.
Both can be found on the
PlusMusic website
in your Project Manager under "Send to Plugin".
NOTE: Make sure you received confirmation emails for all songs in your project before trying to load them in the plugin.
Testing the Plugin
Adding a simple background soundtrack to your scene
unity-adding-a-simple-background-soundtrack-to-your-scene
or alternatively
Use the provided
Assets/PlusMusic/Scenes/PlusMusicSampleScene
to test the plugin.
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